Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-axOPv-2usJS-xV3Gq-XSKWj-HY5dK | de_sanctum |
7/12/2 | 51.7 | 0.72 | 2026-07-03 23:13:09 · 15m 56s |
| CSGO-FNMHj-ewbMe-aQvkP-6yYsy-KhMMB | 3/11/3 | 42.3 | 0.25 | 2026-07-03 22:44:39 · 10m 1s | |
| CSGO-7rzMU-AGYGh-r6Yev-BX3NS-mG64E | 12/7/3 | 82.3 | 1.26 | 2026-07-03 22:28:18 · 11m 9s | |
| CSGO-STbcd-2MXRp-iq5mZ-pihbL-kHBxH | 17/15/5 | 82.2 | 1.17 | 2026-06-17 20:37:58 · 48m 49s | |
| CSGO-vwDSa-OZLJN-YFkHV-uAEa5-LBkeC | 21/17/5 | 95.7 | 1.28 | 2026-06-17 19:48:50 · 40m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.