Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iTP9M-MBwqQ-KEJqT-dOuLN-GcXTB | 17/15/2 | 73.7 | 1.14 | 2026-07-04 19:15:36 · 31m 0s | |
| CSGO-Rc77U-wxjpV-tX8Zo-Vc9fp-jhLfN | 21/11/2 | 79.7 | 1.52 | 2026-07-04 18:08:05 · 38m 5s | |
| CSGO-bd8GA-TaLYD-WcP9d-LJXqi-6tZpG | cs_italy |
8/14/2 | 53.8 | 0.60 | 2026-06-19 19:17:35 · 23m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.