Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2ZzuZ-D6yus-wwsRP-DRJxk-mtLMB | 18/15/7 | 82.5 | 1.25 | 2026-07-01 23:56:49 · 34m 41s | |
| CSGO-HM9N2-wXm4u-sDNuk-oezHb-VQksF | 17/10/3 | 92.7 | 1.46 | 2026-07-01 23:11:19 · 26m 54s | |
| CSGO-SiyaZ-eXPsP-XLuyw-AxJcb-4YKsE | 21/14/6 | 91.7 | 1.34 | 2026-07-01 22:36:52 · 32m 29s | |
| CSGO-HXonu-SBk4q-HQyb4-JTkqz-oBCJC | 22/16/4 | 92.7 | 1.55 | 2026-06-30 21:46:22 · 31m 29s | |
| CSGO-EOM7B-MDxtF-TZPoC-u9ACh-GusnC | 15/17/5 | 63.0 | 0.90 | 2026-06-17 14:53:47 · 42m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.