Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WeQPs-LeZXR-8O8s3-SsmCZ-JuiTL | 12/11/4 | 89.3 | 1.27 | 2026-07-06 14:02:26 · 22m 38s | |
| CSGO-fAHv9-4KoNv-b7ykJ-Trjx5-KBdqA | 15/19/5 | 67.9 | 0.96 | 2026-07-03 21:55:16 · 38m 22s | |
| CSGO-fUzDG-D32Mb-tScOX-j9aMa-5ueiK | 22/8/5 | 113.4 | 1.92 | 2026-06-23 19:58:07 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.