Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nJnnr-4rGOt-2nRX8-zWU5G-R8diK | 16/19/5 | 79.9 | 1.07 | 2026-07-06 21:28:44 · 31m 39s | |
| CSGO-AKbVE-vstdA-3wRBU-oMfSL-zwJoD | 15/15/6 | 76.8 | 1.03 | 2026-07-05 20:50:06 · 36m 39s | |
| CSGO-knfm6-xMvS8-tTLxy-HuZGx-NrYbD | 17/14/8 | 84.8 | 1.25 | 2026-07-05 20:06:38 · 37m 6s | |
| CSGO-msyde-VUmUc-THFRn-BqTk5-HVMfN | 24/12/6 | 128.0 | 1.95 | 2026-07-05 19:31:41 · 31m 26s | |
| CSGO-GuCtj-QsQtR-GECv2-AHbWM-3wqVQ | 11/17/4 | 62.0 | 0.81 | 2026-07-04 22:29:39 · 38m 1s | |
| CSGO-YysTw-vSs7H-ktR6U-XXrCF-FTBtG | 7/14/2 | 50.9 | 0.53 | 2026-07-04 22:01:44 · 22m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.