Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bEE3u-72mnU-4wZB4-B6roR-AmhvN | 16/17/8 | 85.0 | 1.08 | 2026-07-04 20:15:38 · 41m 15s | |
| CSGO-JWA5O-MN5i3-dpzUU-YHwRV-4RwLA | 24/13/6 | 108.7 | 1.79 | 2026-07-02 19:41:17 · 32m 44s | |
| CSGO-CCLQM-7RAMw-fjS35-OeQqc-ciQZQ | 6/19/4 | 38.1 | 0.42 | 2026-06-30 19:50:52 · 37m 47s | |
| CSGO-hKN79-zH9XV-hM6vJ-Frzqs-7qahQ | 20/14/7 | 105.9 | 1.56 | 2026-06-28 19:11:10 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.