Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XhQuM-qzLfC-5aN4M-B5Ahq-ihtnC | 13/18/2 | 70.0 | 0.84 | 2026-07-03 21:08:10 · 33m 13s | |
| CSGO-8FarV-HzCFh-Yi8dR-taTS8-3Aw5G | 23/14/3 | 104.5 | 1.52 | 2026-07-03 20:24:13 · 38m 7s | |
| CSGO-9GYXQ-4kZ39-k82Rr-vRdNB-FpQuK | 15/18/2 | 79.6 | 0.91 | 2026-06-28 21:22:35 · 32m 12s | |
| CSGO-wUXst-BXnJT-puycJ-p3pXQ-uG3YP | 27/16/5 | 127.1 | 1.74 | 2026-06-28 19:36:14 · 37m 17s | |
| CSGO-vNky3-2NQeY-vuoUY-odXeb-sjTOG | 28/20/8 | 90.2 | 1.40 | 2026-06-27 20:55:38 · 46m 14s | |
| CSGO-c8yi7-fYm7H-eDqUy-BekVr-r3taL | 19/19/1 | 90.3 | 1.11 | 2026-06-18 01:36:31 · 33m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.