Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4nSja-T92vW-ddAbJ-NCt7s-3rP3A | 24/14/5 | 116.5 | 1.72 | 2026-07-05 15:59:16 · 40m 19s | |
| CSGO-vAKUi-NwatH-CBXGf-NRbse-CY5dK | 18/17/6 | 85.4 | 1.15 | 2026-07-05 15:12:28 · 37m 12s | |
| CSGO-ORfSp-Yc5EU-LzMMK-eaRWQ-TnduB | 15/15/2 | 94.3 | 1.10 | 2026-06-26 15:43:53 · 27m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.