76561197960675673
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-20.7%Peak single-match outcome anomaly 55.2/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
1 of this player's 9 analyzed matches landed in the top outcome band (11%) — a sustained pattern, not one hot game
Avg K/D 1.73 across 9 of our matches (penalty scales above 1.4)
3.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fYEWO-3oHmt-Y3zZc-9ntUP-ab37M | 25/13/4 | 100.6 | 1.69 | 2026-07-02 21:43:37 · 34m 54s | |
| CSGO-6QVnW-yvNcN-vXH96-aVvqV-yadyC | 11/13/4 | 73.1 | 0.94 | 2026-07-02 21:07:13 · 30m 41s | |
| CSGO-TeqXp-khqAO-W5qws-z4Svz-OVkTL | 17/3/9 | 124.1 | 2.14 | 2026-07-02 20:40:02 · 20m 23s | |
| CSGO-Te73f-n8S3V-EC4kr-Gp9qf-ttB3J | 23/22/8 | 90.7 | 1.19 | 2026-06-25 20:42:29 · 50m 27s | |
| CSGO-a3Lnr-rUi34-sEjLj-vFzfF-NcHLH | 12/16/3 | 75.9 | 0.91 | 2026-06-23 21:53:28 · 28m 28s | |
| CSGO-UAZ5R-LFYUM-WT4ZX-GcAyT-jHR7B | 23/16/5 | 92.8 | 1.54 | 2026-06-23 21:05:29 · 38m 47s | |
| CSGO-RFeyH-diYYB-fzZ3E-LNxNV-4RwLA | 23/11/9 | 105.1 | 1.66 | 2026-06-23 20:13:01 · 38m 59s | |
| CSGO-ePvUH-VKwVr-LyX7u-UGYYX-JuiTL | 18/16/6 | 107.9 | 1.30 | 2026-06-23 19:35:28 · 29m 16s | |
| CSGO-wv8MY-fLtDa-mSXdD-CqoG8-QeYwP | 11/16/2 | 55.1 | 0.71 | 2026-06-23 18:57:47 · 30m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.