Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jBcib-Z2mQ5-KdsJz-vB7Hf-WtTGQ | 11/17/5 | 61.8 | 0.82 | 2026-07-05 18:28:13 · 36m 20s | |
| CSGO-uFd8q-5O9M7-JOod8-SR6R6-dLaxJ | 12/14/4 | 79.8 | 0.95 | 2026-07-04 21:02:13 · 26m 1s | |
| CSGO-qMhvD-vpSjB-faGNA-xDAqr-xCZAB | 27/17/4 | 86.7 | 1.37 | 2026-07-02 19:37:49 · 50m 43s | |
| CSGO-GdQy4-iUaLS-MfApu-S2Y3o-3O8WB | 16/19/5 | 64.5 | 0.99 | 2026-07-02 18:37:01 · 41m 13s | |
| CSGO-mVHKC-NGUYd-bMvYk-ayk5S-nGCtG | 11/16/3 | 62.7 | 0.69 | 2026-07-02 17:58:44 · 34m 39s | |
| CSGO-AYzhi-4rVi2-sQKja-Ofbhx-K2N6H | 21/25/3 | 72.2 | 0.93 | 2026-07-01 18:02:22 · 48m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.