Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n6BQ2-mbtHi-jHtSm-CuOGt-rNcqA | 6/2/0 | 50.6 | 1.26 | 2026-07-03 20:22:43 · 6m 3s | |
| CSGO-Ewnmv-aaEL7-QZvJL-Q3dQe-ZjenL | 18/20/8 | 91.7 | 1.14 | 2026-06-26 21:11:23 · 37m 33s | |
| CSGO-ozA8r-XkHR9-G7AUU-CywGw-vB3xK | 12/16/4 | 69.5 | 0.95 | 2026-06-26 20:29:14 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.