76561197960666878
Core-mechanics benchmark fills in once we've analysed at least one of this player's matches — the skill ratings above are from Leetify.
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 3 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QaxLs-asEEd-VKbJh-fbeQk-PtcZH | 17/6/2 | 83.5 | 1.79 | 2026-06-29 11:53:51 · 24m 59s | |
| CSGO-mkUE6-3Zk3s-Msd3a-XiZRA-fympQ | 10/7/7 | 82.9 | 1.38 | 2026-06-29 11:21:59 · 23m 18s | |
| CSGO-LUvmz-weKEh-heRtO-3RLnS-TkkfO | 13/15/3 | 61.8 | 0.95 | 2026-06-29 10:35:12 · 40m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.