Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B5wd3-Dwnhh-NYDW6-wyK4H-VdvLA | 10/13/5 | 54.9 | 0.86 | 2026-07-03 21:01:51 · 31m 44s | |
| CSGO-v8mrr-BEzAc-jhiSz-pDJE2-xVJvM | 14/16/5 | 76.1 | 1.10 | 2026-06-30 20:00:37 · 28m 9s | |
| CSGO-Mm6Kb-UD7E5-W6o9C-X3d3W-CbAbC | 16/12/8 | 93.5 | 1.37 | 2026-06-22 19:59:21 · 27m 58s | |
| CSGO-y43fA-nNC3a-oDuVu-6rJ4F-2T88F | 12/16/4 | 63.8 | 0.83 | 2026-06-22 19:17:51 · 37m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.