76561197960660829
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-17.8%Peak single-match outcome anomaly 41.9/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
3.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i4UyT-YGWWN-QScay-pqkuo-eDxHL | 19/21/9 | 78.1 | 1.03 | 2026-07-02 04:02:33 · 43m 50s | |
| CSGO-bTpEa-fQHiM-NUHXz-hEZko-jsnAL | 10/17/9 | 75.5 | 0.96 | 2026-07-01 01:57:35 · 33m 37s | |
| CSGO-7ONac-XAPjY-BQbJn-AK6Cs-aCsOH | 33/15/8 | 150.3 | 1.98 | 2026-06-29 02:32:18 · 36m 21s | |
| CSGO-7PX5s-RGJUM-7bFFu-8wDOf-GusnC | 26/15/1 | 101.5 | 1.57 | 2026-06-26 02:56:03 · 34m 19s | |
| CSGO-Cknsj-zAQAe-Gyfbk-mbrJL-hJQBD | 21/14/5 | 115.9 | 1.39 | 2026-06-26 02:24:23 · 27m 10s | |
| CSGO-tCcb2-jS7NZ-z2U9P-sjKZq-yNTWJ | 11/13/8 | 83.7 | 1.08 | 2026-06-25 01:56:25 · 28m 37s | |
| CSGO-9FKOV-yXiGe-KYRn2-7AQmj-HuybE | 15/17/6 | 89.6 | 1.05 | 2026-06-20 18:20:41 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.