Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AhRYL-53mh6-crnTP-Abruc-Zu8GJ | 15/17/7 | 79.8 | 1.09 | 2026-06-30 15:19:31 · 33m 11s | |
| CSGO-bqOzb-MOjQe-n7LWa-jkLby-dMnfO | 12/15/9 | 77.6 | 1.02 | 2026-06-30 14:36:47 · 38m 42s | |
| CSGO-8Aqto-PpYOb-RJvBO-EFrdw-ZrPJM | 23/18/5 | 99.0 | 1.39 | 2026-06-25 19:15:21 · 35m 4s | |
| CSGO-WyuYa-JKMPK-5tc2d-SLxxp-oXc3K | 25/17/4 | 115.3 | 1.53 | 2026-06-22 20:09:31 · 34m 18s | |
| CSGO-OfDZj-yVXTf-XLO4u-5nmjE-NojoE | 6/4/4 | 76.7 | 1.24 | 2026-06-22 19:51:58 · 13m 5s | |
| CSGO-87OBK-HcXbS-tWtxu-r39Q2-KeS8N | 18/9/3 | 106.5 | 1.61 | 2026-06-22 19:19:56 · 27m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.