Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4KTdu-4PtaO-4nBG2-vvMj3-ZC9WB | 13/16/8 | 75.3 | 1.06 | 2026-07-04 23:30:55 · 40m 58s | |
| CSGO-ApANy-SZXof-muVeX-DsHnr-BDQqJ | 5/3/4 | 43.6 | 1.12 | 2026-07-04 23:08:03 · 20m 19s | |
| CSGO-2E2w9-27rph-RsJp6-CQh3b-RtTGQ | 5/6/0 | 50.1 | 0.92 | 2026-07-04 22:45:00 · 17m 47s | |
| CSGO-b6rJa-YLDN4-xhdP8-zGLeN-AoaAB | 11/13/1 | 72.5 | 0.90 | 2026-07-04 22:07:19 · 33m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.