Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o2GTN-Z9ofx-SsOZU-Fuisr-r3taL | 14/14/11 | 98.6 | 1.20 | 2026-06-29 18:14:11 · 37m 23s | |
| CSGO-K6FWc-xwuVA-kLUT2-iTarn-GOBJC | 6/17/4 | 47.8 | 0.36 | 2026-06-20 20:02:52 · 33m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.