Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ydqx6-EETzF-5QsBa-BcMJF-Yo9aC | 12/13/3 | 64.5 | 1.10 | 2026-07-03 20:31:48 · 27m 5s | |
| CSGO-ye96N-wUwH9-LUFTM-SK85U-v7NQC | 5/15/1 | 35.5 | 0.28 | 2026-07-03 20:07:41 · 21m 12s | |
| CSGO-WNeiW-e2xx8-9986J-WmNiq-oNBYN | 7/14/3 | 38.2 | 0.58 | 2026-07-03 19:23:51 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.