76561197960622426
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5.7%Peak single-match outcome anomaly 39.9/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 17 analyzed matches reads as variance, not a pattern.
Avg K/D 1.43 across 17 of our matches (penalty scales above 1.4)
9.4% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SXeEF-KGmAn-um3ph-Ecxvs-s3zQN | 23/17/5 | 114.6 | 1.60 | 2026-07-02 19:44:23 · 29m 12s | |
| CSGO-pKCv6-9j7Oz-MK7SZ-ZGmqu-YMnfO | 27/8/1 | 122.9 | 2.03 | 2026-07-02 18:58:04 · 34m 58s | |
| CSGO-VkEp7-DOJ8Y-Qxh7b-wU4y3-2zYUN | 22/16/8 | 109.2 | 1.55 | 2026-07-01 19:17:15 · 42m 21s | |
| CSGO-9rOq4-O9son-ckqi8-HuG9x-4L9PL | 16/9/3 | 87.8 | 1.47 | 2026-07-01 18:35:12 · 24m 42s | |
| CSGO-KSTOp-f5FTk-9mjyV-y3hVp-XsONN | 22/9/3 | 102.8 | 1.70 | 2026-07-01 14:08:35 · 31m 45s | |
| CSGO-yrZvt-MFbm4-mFa4f-UFH3r-TrJTK | 17/16/7 | 82.1 | 1.19 | 2026-06-28 11:18:38 · 41m 51s | |
| CSGO-thjE6-6K7Rd-PaQHN-YT78p-yNTWJ | 31/22/13 | 120.1 | 1.60 | 2026-06-27 21:11:01 · 43m 25s | |
| CSGO-DjHez-tANPc-DqD3k-LWNzW-ca43L | 12/18/7 | 88.5 | 0.92 | 2026-06-27 18:21:53 · 30m 43s | |
| CSGO-8jXS7-JUtEm-xKCtf-ScaNz-OVkTL | 15/16/6 | 81.4 | 1.16 | 2026-06-27 17:28:04 · 32m 3s | |
| CSGO-OBKdc-YWsLi-Ec5KP-c5OHp-EX6ZJ | 15/18/9 | 82.7 | 1.05 | 2026-06-27 13:21:34 · 42m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.