76561197960612917
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.4%Peak single-match outcome anomaly 27.5/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
5.4% of kills through walls across 8 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 8 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ePivK-FJf4r-hKyzn-kuvZf-ttB3J | 19/10/4 | 98.1 | 1.60 | 2026-07-06 02:27:05 · 30m 8s | |
| CSGO-HCwXZ-LhLwW-D7eRT-Ws6Y4-PquaL | 20/12/4 | 93.3 | 1.44 | 2026-07-01 01:57:35 · 35m 2s | |
| CSGO-LMy94-6tpSc-deu9b-rzRV8-ipxMM | 9/16/5 | 63.5 | 0.62 | 2026-06-30 02:42:43 · 27m 34s | |
| CSGO-eQB32-XaPHH-C6mcu-3kwZd-ZjenL | 10/14/4 | 63.0 | 0.83 | 2026-06-30 02:04:45 · 31m 33s | |
| CSGO-xCjva-J2qKT-RzhZZ-PQaVS-MQCmQ | 19/17/7 | 91.7 | 1.36 | 2026-06-29 02:53:22 · 36m 58s | |
| CSGO-OnjUx-V38DU-zKUyH-XM3se-ZjenL | 17/16/6 | 74.6 | 1.10 | 2026-06-29 02:16:03 · 33m 41s | |
| CSGO-XtjFQ-VLJ2Q-p6CEV-dfZUX-JmAEB | 20/8/7 | 107.2 | 1.75 | 2026-06-26 02:07:39 · 29m 2s | |
| CSGO-koBLe-9nKYY-WuHZy-7kvhh-mYb7L | 15/17/5 | 88.6 | 1.04 | 2026-06-26 01:27:21 · 35m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.