Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y7zqa-jKtW4-izLUw-GKc7U-3krFF | 17/18/3 | 72.6 | 0.98 | 2026-06-25 09:24:14 · 41m 37s | |
| CSGO-Ji6xD-jzf7T-UAEWY-W3AJ9-DKoJN | 8/9/3 | 60.9 | 0.96 | 2026-06-19 18:30:40 · 13m 25s | |
| CSGO-69dUS-eJwJp-Ad98f-5cmim-AEVjM | 5/10/5 | 55.8 | 0.73 | 2026-06-19 18:01:29 · 15m 40s | |
| CSGO-hoqpO-mrq3H-B2ERq-FSwzQ-Q8urD | de_poseidon |
2/11/3 | 44.7 | 0.29 | 2026-06-16 13:47:45 · 14m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.