76561197960608413
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.5%Peak single-match outcome anomaly 9.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
11.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zpHDQ-nUXaf-sR2DR-2BDZX-T6TvD | 7/12/4 | 46.1 | 0.75 | 2026-06-21 19:29:08 · 26m 34s | |
| CSGO-aPifc-XfzCS-fWb69-b4uBW-YvDBM | 9/8/6 | 58.9 | 1.14 | 2026-06-21 18:59:59 · 25m 29s | |
| CSGO-x4ahK-vOzZy-CSrTR-QVnjy-F3VTB | 15/19/8 | 71.0 | 0.96 | 2026-06-21 18:22:23 · 34m 41s | |
| CSGO-Xs6xL-W6vYX-Ujwsr-j66En-JOizO | 22/16/7 | 90.8 | 1.40 | 2026-06-21 17:41:23 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.