Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D9md4-6EQ96-xoHOS-3mm9i-p4XbD | 10/13/1 | 82.5 | 0.82 | 2026-07-03 23:17:32 · 17m 5s | |
| CSGO-jPZOi-WKe96-UUp3E-XX3yf-2XmfO | 20/16/6 | 90.7 | 1.32 | 2026-07-03 22:33:26 · 30m 49s | |
| CSGO-e8JCp-89RYc-2sz42-p97vs-UXOYE | 14/14/3 | 78.1 | 1.03 | 2026-07-03 21:59:11 · 27m 47s | |
| CSGO-dyWZZ-u35ST-7Rdar-RPNCq-H3MAK | 10/13/1 | 56.2 | 0.88 | 2026-06-26 22:45:08 · 41m 52s | |
| CSGO-N4cHa-WnR7A-HomRt-8vPht-7WFuA | 13/17/2 | 49.0 | 0.88 | 2026-06-26 21:54:58 · 28m 16s | |
| CSGO-VyqHZ-3x3FH-GVxqv-73DDb-R5vjN | 16/19/7 | 72.3 | 1.06 | 2026-06-26 21:20:14 · 31m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.