Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8xHqe-vBSKV-UrmSv-XRpVK-Vb37M | 11/18/5 | 50.9 | 0.73 | 2026-07-04 17:02:40 · 34m 33s | |
| CSGO-Ajjkx-FpFdY-omydX-QTj4b-vPDRE | 20/18/6 | 79.7 | 1.15 | 2026-07-04 16:24:38 · 32m 42s | |
| CSGO-QsVTX-NGUyC-xnSNE-NttNf-5DVjM | 14/13/6 | 85.7 | 1.22 | 2026-07-04 15:46:22 · 31m 0s | |
| CSGO-PDsrF-WTFJG-8snQB-CjciE-sKurD | 8/9/2 | 56.3 | 0.92 | 2026-07-02 16:18:39 · 16m 25s | |
| CSGO-NubPD-fYrD8-t6CEP-yprNP-HHjLJ | 19/17/2 | 93.3 | 1.17 | 2026-07-02 15:41:18 · 28m 31s | |
| CSGO-FRFOJ-Swbm4-QxZnK-M7i8E-ST2YP | 16/15/3 | 81.0 | 1.10 | 2026-06-27 17:02:55 · 28m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.