Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L8BZf-pUruf-8xeLQ-UooU7-Wz23L | 33/19/5 | 119.7 | 1.61 | 2026-07-01 16:01:09 · 51m 28s | |
| CSGO-Sqwy4-cEdqS-BFdcn-T8AVX-EQM6H | 18/14/4 | 97.0 | 1.43 | 2026-06-29 15:04:24 · 29m 26s | |
| CSGO-vOMe6-bvM78-JjrkK-TZFTH-sH2cQ | 22/11/2 | 113.0 | 1.71 | 2026-06-29 14:23:48 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.