Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QsVTX-NGUyC-xnSNE-NttNf-5DVjM | 13/9/4 | 72.5 | 1.27 | 2026-07-04 15:46:22 · 31m 0s | |
| CSGO-vbSMx-G4XCp-AcoaU-JArT9-XpeOQ | 17/19/2 | 98.5 | 1.03 | 2026-07-04 13:40:45 · 33m 43s | |
| CSGO-Qpn6O-JGwtc-44epK-ByqXV-y68CH | 15/11/12 | 85.7 | 1.39 | 2026-07-02 16:36:14 · 27m 59s | |
| CSGO-TRdic-cBoKp-E6JZC-J9EnU-M7pxA | 13/9/6 | 71.9 | 1.25 | 2026-07-02 16:07:38 · 24m 38s | |
| CSGO-HfRBh-VWezB-p5M6P-SmxRz-2B3xK | 15/18/5 | 82.4 | 1.00 | 2026-07-02 15:31:37 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.