76561197960583923
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.7%Peak single-match outcome anomaly 20.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 26 analyzed matches reads as variance, not a pattern.
8.8% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 26 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TqFTE-oWyyH-MO8ju-nUwOw-5CfyC | 18/23/9 | 79.0 | 0.96 | 2026-07-04 21:15:49 · 44m 24s | |
| CSGO-eNMkN-8qccw-G7mRa-53R8o-nXWDJ | 21/22/5 | 73.9 | 1.04 | 2026-07-03 22:09:11 · 44m 43s | |
| CSGO-AxKBU-KKjb7-dRzNi-j7piu-uMOcF | 18/15/3 | 82.3 | 1.26 | 2026-06-30 21:06:46 · 38m 20s | |
| CSGO-zHNLT-RKK4X-tSWCP-s5kod-kuQFE | 12/19/13 | 88.0 | 1.01 | 2026-06-29 21:30:25 · 32m 12s | |
| CSGO-bZKHS-FY3U9-GD8tC-P7ShK-zwJoD | 19/16/9 | 130.2 | 1.56 | 2026-06-29 20:51:30 · 33m 47s | |
| CSGO-qNxT7-mEjDE-C867s-vayNJ-LTBtG | 15/18/6 | 75.0 | 0.95 | 2026-06-28 21:45:43 · 36m 16s | |
| CSGO-cUGyt-EPmLk-jWXE3-mTrp9-Hq5uC | 15/16/1 | 86.4 | 1.12 | 2026-06-28 21:09:51 · 27m 51s | |
| CSGO-2HpYZ-GQutx-nHJa9-YNOEv-jBcBN | 11/16/5 | 76.0 | 0.87 | 2026-06-26 22:10:30 · 25m 58s | |
| CSGO-jkAHt-DFYQ7-hAwHb-xnxMQ-TnduB | 4/14/3 | 44.4 | 0.35 | 2026-06-26 21:41:39 · 23m 6s | |
| CSGO-mHzmv-dELvJ-2zisf-RFiuz-2B3xK | 12/17/5 | 89.6 | 1.06 | 2026-06-26 21:01:55 · 27m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.