Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nvYkf-famrO-jFUGZ-RMzTp-vsCxH | 13/14/7 | 75.0 | 1.08 | 2026-06-30 20:41:47 · 35m 16s | |
| CSGO-LOO3s-UkMBn-7hq7q-3QPLW-RadFO | 15/12/5 | 86.6 | 1.17 | 2026-06-30 19:53:55 · 37m 59s | |
| CSGO-fSLtT-AMyJX-oVsCW-yxPnJ-OSveM | 19/16/9 | 100.4 | 1.38 | 2026-06-26 21:28:12 · 39m 11s | |
| CSGO-nPeNE-qhCVG-VoNBZ-YRc8K-hntOH | 27/19/9 | 96.8 | 1.45 | 2026-06-26 20:30:40 · 48m 58s | |
| CSGO-ma3K2-aKxD7-bvkqZ-HbVmH-ixnkP | 13/17/8 | 68.3 | 1.05 | 2026-06-22 20:26:15 · 33m 16s | |
| CSGO-LHiDJ-EKyZT-krBvw-Ta9Td-cZrKG | 12/14/7 | 72.5 | 0.95 | 2026-06-14 19:14:49 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.