Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8enpq-NyGNQ-ta3TZ-W9xvY-JuiTL | 18/19/8 | 91.6 | 1.23 | 2026-06-29 20:19:04 · 35m 15s | |
| CSGO-E6pzs-mCHd5-mU3Z2-fTyiF-bTsdA | 27/12/4 | 117.0 | 1.96 | 2026-06-29 19:44:58 · 28m 46s | |
| CSGO-LoHDN-yh93a-w6crB-4nbF8-neGiJ | 15/17/4 | 76.3 | 0.93 | 2026-06-28 21:07:43 · 35m 20s | |
| CSGO-kBioY-8eu2H-yuBqi-XPiYN-6Rn2H | 10/16/8 | 85.6 | 0.95 | 2026-06-28 20:39:38 · 24m 46s | |
| CSGO-UcSyB-MB6Y4-ApLCk-hFSPH-GTHiJ | 21/28/9 | 92.5 | 0.98 | 2026-06-22 18:48:16 · 46m 56s | |
| CSGO-7qhXi-Dsbaq-OrbOo-r4rFx-oqS4M | 14/15/5 | 77.6 | 1.05 | 2026-06-22 18:16:26 · 28m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.