Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cT2fh-B46Fd-D5uUm-G45w3-C2WPA | 12/20/7 | 66.7 | 0.71 | 2026-07-05 15:48:44 · 31m 29s | |
| CSGO-FPprH-jMNVU-OxtFM-Zfhwy-pBcBN | 19/9/2 | 99.1 | 1.71 | 2026-06-22 12:12:01 · 26m 33s | |
| CSGO-OBvAY-HVeLx-tX2NE-ByY36-iBtKG | 15/14/10 | 74.8 | 1.23 | 2026-06-18 14:41:23 · 31m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.