Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DsYVb-psTRH-HMNOw-aoMNx-UC9WB | 11/22/4 | 41.6 | 0.45 | 2026-06-22 18:30:58 · 50m 47s | |
| CSGO-byTYW-6qquv-3ySQ8-E9rEE-wADEB | 9/15/2 | 47.1 | 0.62 | 2026-06-22 18:04:23 · 23m 50s | |
| CSGO-FTh4X-BuDjY-DxTE4-4LwjN-ObCRE | 19/14/0 | 87.4 | 1.23 | 2026-06-15 19:11:50 · 30m 49s | |
| CSGO-FsMFQ-OL6N2-xo5hF-UCTxs-iWRKF | 8/15/6 | 61.9 | 0.84 | 2026-06-15 18:09:34 · 29m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.