Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Eri5F-UQ4Kq-xAGtW-hVXvN-M8MkO | 35/21/5 | 124.9 | 1.69 | 2026-06-30 17:55:21 · 50m 4s | |
| CSGO-2hBLy-idhTf-Dwmw8-B9bLQ-377GJ | 25/15/3 | 117.7 | 1.60 | 2026-06-17 20:42:35 · 41m 51s | |
| CSGO-TLxNC-pjhpC-fxvFQ-otqZz-9VatH | 25/11/4 | 101.1 | 1.68 | 2026-06-16 20:13:41 · 38m 37s | |
| CSGO-yOaYK-E56KL-OnFKd-d2Adj-AEVjM | 28/17/3 | 120.0 | 1.68 | 2026-06-10 18:51:13 · 41m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.