Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uSSxH-Gr6d3-OfSka-vFnhV-FmhvN | 13/10/2 | 71.7 | 1.25 | 2026-07-03 14:06:03 · 26m 13s | |
| CSGO-Zete3-jvJPw-kut8M-e84MO-DnMwF | 13/4/4 | 93.8 | 1.77 | 2026-07-03 13:38:04 · 20m 5s | |
| CSGO-nCZGe-UWFDx-948b3-mQTxz-9VatH | 12/17/6 | 75.7 | 0.90 | 2026-07-03 13:02:03 · 32m 56s | |
| CSGO-pUywm-zxz5c-iv6Gz-XAiLy-SMOtQ | 24/12/3 | 105.1 | 1.72 | 2026-07-02 19:41:31 · 36m 2s | |
| CSGO-wiqoO-RQ9p3-ezAwN-3PTEv-chapG | 15/14/11 | 74.5 | 1.16 | 2026-07-02 19:05:45 · 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.