Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k48XC-p8HOW-HhcpS-M85VJ-G8MkO | 20/25/12 | 89.3 | 1.08 | 2026-07-03 20:50:58 · 47m 58s | |
| CSGO-THdMy-rEcMo-ZoQPD-nzK4E-sST8N | 20/15/6 | 88.6 | 1.39 | 2026-07-03 20:16:46 · 31m 8s | |
| CSGO-f3n68-By83p-u33cz-DyPQ2-feAtG | 15/11/6 | 73.5 | 1.41 | 2026-07-03 19:43:16 · 25m 55s | |
| CSGO-sdL9k-KDTYn-3RX8L-nKCb5-PquaL | 22/13/11 | 109.6 | 1.65 | 2026-07-01 21:39:05 · 41m 1s | |
| CSGO-Cy7ct-2Y7CR-jKdok-OmvJv-b2VjM | 15/17/5 | 73.4 | 0.96 | 2026-07-01 21:08:24 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.