Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oaXYG-VvLap-6zZKX-SpNhZ-euQFE | 15/15/8 | 85.1 | 1.13 | 2026-06-19 07:12:30 · 33m 56s | |
| CSGO-vTNqD-N2Uvs-8c3OA-dwu7C-vJedJ | 11/10/5 | 76.1 | 1.16 | 2026-06-18 12:03:04 · 25m 27s | |
| CSGO-bLuGw-995rK-szFxe-OAaGY-568CH | 17/23/7 | 66.2 | 0.96 | 2026-06-16 20:30:11 · 44m 41s | |
| CSGO-9L54v-LGx6p-cjMXe-fkOdr-XD8aC | 10/13/1 | 73.7 | 0.86 | 2026-06-16 19:04:13 · 26m 33s | |
| CSGO-q3Wuc-fyz6v-xmUN6-PHLkh-c49oF | 16/23/6 | 61.9 | 0.84 | 2026-06-16 13:07:04 · 56m 16s | |
| CSGO-vwHXU-cpzBw-uhQV2-2fbeP-THTCP | 13/11/2 | 92.1 | 1.20 | 2026-06-12 07:13:53 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.