Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xzTrc-UFY2a-pvNpY-RsGG5-Cq5uC | 9/20/4 | 50.1 | 0.61 | 2026-07-04 19:21:08 · 33m 38s | |
| CSGO-3nej3-PDnVL-aqZtp-Wpu2n-3De4D | 15/12/8 | 101.0 | 1.31 | 2026-07-04 14:26:17 · 26m 33s | |
| CSGO-DrpQj-ku9uS-cZQc2-zkatv-sXCAA | 11/23/7 | 46.4 | 0.56 | 2026-06-09 17:06:03 · 48m 45s | |
| CSGO-scjku-BqX74-iMz5q-33QPA-NVunC | 14/18/1 | 58.0 | 0.89 | 2026-06-09 16:12:43 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.