Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hq2iB-fApOd-t4Rwm-DKuHV-uFqqK | 20/13/7 | 110.4 | 1.53 | 2026-06-29 01:14:50 · 35m 13s | |
| CSGO-6OMqV-mt36j-WWB8L-aWDWH-FJiPK | 15/7/2 | 78.2 | 1.43 | 2026-06-29 00:44:40 · 27m 15s | |
| CSGO-fTRVf-6e7Q8-B4Qqn-n3ebH-Ycf8E | 17/17/5 | 83.5 | 1.04 | 2026-06-21 19:37:08 · 38m 40s | |
| CSGO-Hs3UG-Pswzk-4rKYB-PVWcY-v5TCP | 17/16/3 | 76.5 | 1.15 | 2026-06-21 18:56:24 · 37m 21s | |
| CSGO-uSPE7-p4Tcb-QmdV4-HRpMR-HnF8D | 23/12/5 | 109.9 | 1.60 | 2026-06-17 05:16:15 · 28m 38s | |
| CSGO-fsDqh-qEEz8-wsp5C-daQbS-x62NF | 20/9/9 | 124.9 | 1.85 | 2026-06-17 04:44:32 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.