Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oMKni-XUfBh-O73vX-uRSTv-JCjjD | 24/14/5 | 109.3 | 1.57 | 2026-06-28 17:14:06 · 30m 24s | |
| CSGO-dB9ta-WwH3m-uQqHJ-kJYoT-NHjLJ | 20/15/5 | 95.8 | 1.34 | 2026-06-28 16:34:01 · 37m 2s | |
| CSGO-bjhOL-WORE3-krDYV-QKFAR-xRwLA | 25/22/8 | 89.7 | 1.24 | 2026-06-22 23:17:52 · 49m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.