Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-riJuC-RF6MT-mcZ2j-8Ci9t-UrPJM | 26/18/4 | 109.9 | 1.48 | 2026-06-12 22:09:38 · 44m 0s | |
| CSGO-NbUae-s7kRf-wwV95-kQxFt-bCyDK | 24/7/1 | 146.1 | 2.40 | 2026-06-12 20:57:58 · 25m 35s | |
| CSGO-8RQdw-qNikY-ZHGJP-tuCDQ-PRqmJ | 25/20/10 | 92.2 | 1.31 | 2026-06-12 19:56:42 · 46m 56s | |
| CSGO-3vzjo-nnXDo-ZJDeW-pQtq6-hKMkO | 25/20/3 | 85.3 | 1.25 | 2026-06-12 18:53:44 · 51m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.