76561197960553655
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-14.9%Peak single-match outcome anomaly 26/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r4Mf2-Rb6Ct-Ks8Ye-hGQbc-sFzAC | 20/14/4 | 93.5 | 1.29 | 2026-07-02 21:06:39 · 34m 28s | |
| CSGO-YDP9M-iTb6F-SPEAj-YPLsX-nFzAC | 12/17/5 | 79.7 | 0.91 | 2026-06-29 20:57:34 · 31m 10s | |
| CSGO-GKaWJ-wA5e5-Bj7Sc-2MCZQ-aRFZG | 17/13/8 | 50.7 | 1.21 | 2026-06-29 20:14:28 · 34m 54s | |
| CSGO-SkC3v-Z5TkC-WKef4-LiTWT-jHR7B | 14/12/5 | 94.4 | 1.29 | 2026-06-29 19:42:43 · 29m 16s | |
| CSGO-Fd8tE-mQSCm-iRLHD-R4MDs-YOfuB | 24/13/8 | 125.1 | 1.72 | 2026-06-28 19:13:03 · 40m 33s | |
| CSGO-8jeq6-TDTeU-MbAcd-foAf7-qAXHK | 16/14/5 | 96.1 | 1.31 | 2026-06-23 20:02:45 · 27m 3s | |
| CSGO-62TeL-zXqoM-YumuH-RDPxJ-5naAB | 12/16/6 | 85.8 | 1.04 | 2026-06-23 19:28:34 · 27m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.