Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mLTtq-p4tcW-dZ2fy-yYxJs-oCi5P | 20/13/11 | 107.9 | 1.64 | 2026-07-03 21:42:41 · 31m 24s | |
| CSGO-vUTRT-PUaxz-mjnqJ-8N7T4-LMDAA | 19/10/9 | 120.8 | 1.73 | 2026-07-03 21:05:10 · 28m 3s | |
| CSGO-uVjhV-V3FcP-meEux-oi8ee-sOYQM | 14/17/7 | 91.5 | 1.09 | 2026-06-30 22:31:20 · 36m 47s | |
| CSGO-vtirh-iyOKN-5dpOA-xKFVZ-F5WwP | 18/16/7 | 84.6 | 1.28 | 2026-06-30 21:42:14 · 43m 42s | |
| CSGO-8OKrX-SpXHZ-zftNG-ajqo9-dyLwF | 10/22/10 | 52.6 | 0.65 | 2026-06-30 20:52:42 · 46m 19s | |
| CSGO-VFkiY-vzvy9-FhvWz-zpkC2-RBUWJ | 17/23/8 | 79.4 | 0.91 | 2026-06-21 21:37:08 · 62m 13s | |
| CSGO-xanbD-PsrEM-jFGoG-PXitC-R9qRP | 16/16/12 | 82.6 | 1.12 | 2026-06-21 20:53:04 · 35m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.