Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-smJA6-xhZx7-xxO2D-DAW6v-RWjXM | 9/14/6 | 81.8 | 0.82 | 2026-07-05 18:40:23 · 30m 48s | |
| CSGO-yK5hn-SwKEy-3qMZj-twv2D-4cEZG | 4/16/4 | 46.8 | 0.28 | 2026-07-05 18:07:02 · 25m 29s | |
| CSGO-7H4L8-tDfLv-BaiFd-nVNZK-G8MkO | 7/16/2 | 38.6 | 0.34 | 2026-07-03 17:38:40 · 26m 6s | |
| CSGO-A7eV4-PacWi-OrqHs-MTpaL-LJiPK | 9/18/7 | 58.3 | 0.76 | 2026-07-03 16:45:21 · 38m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.