Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CLAYy-ROnSU-jY2nz-hWhDY-QQksF | 15/6/3 | 78.8 | 1.67 | 2026-07-02 19:01:04 · 21m 34s | |
| CSGO-FG6mW-YvAVx-deGUQ-QA2Qj-PO8nM | 14/12/6 | 85.1 | 1.28 | 2026-07-02 18:23:42 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.