Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BTOkB-tSW8c-fTMkn-nxAsk-LXpRP | 12/19/4 | 64.4 | 0.80 | 2026-06-30 19:57:50 · 40m 1s | |
| CSGO-B22aa-tqxQG-sMah4-xpAba-2FweM | 9/13/10 | 67.5 | 0.88 | 2026-06-30 19:20:05 · 33m 24s | |
| CSGO-XuUT5-JtSpV-JLWOW-UYATT-xGUrC | 19/11/4 | 97.4 | 1.53 | 2026-06-27 21:51:12 · 30m 59s | |
| CSGO-7t7wR-AbVPN-Kmmps-YX6Eq-q3SiA | 22/17/4 | 98.8 | 1.42 | 2026-06-27 20:53:36 · 41m 59s | |
| CSGO-smn2N-AjXFW-i8dpG-fhBL9-nUoEM | 10/16/5 | 69.8 | 0.88 | 2026-06-27 20:14:47 · 27m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.