Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sDkLA-NeYPD-uUhfF-7ZmVw-8BRmH | 16/14/4 | 108.3 | 1.24 | 2026-07-02 20:14:32 · 26m 49s | |
| CSGO-PSXCr-auKvc-CObm7-sLq2a-VQksF | 25/18/6 | 84.8 | 1.31 | 2026-07-01 17:20:27 · 45m 23s | |
| CSGO-ekkkU-V8Jiy-yqSkG-e8pyS-UbJGG | 6/16/11 | 60.7 | 0.63 | 2026-07-01 16:37:17 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.