Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SsMXk-9C9Hf-q5rYn-Hz8wi-24wPB | 27/22/7 | 93.4 | 1.36 | 2026-06-29 20:40:24 · 50m 37s | |
| CSGO-3hn8q-ydDqu-7U6MG-LEfzJ-CSWsO | 6/16/1 | 38.9 | 0.45 | 2026-06-29 19:55:50 · 33m 0s | |
| CSGO-WxQVc-tAUMP-CF4nX-tG4A7-PeS8N | 20/16/1 | 93.7 | 1.22 | 2026-06-29 19:11:57 · 40m 9s | |
| CSGO-tPsMd-cfi32-hnBoL-JMV87-ZeQ3A | 14/17/15 | 95.5 | 1.10 | 2026-06-15 19:33:18 · 37m 24s | |
| CSGO-hovRo-Nh9Zm-sVLaO-iDB6G-Yo9aC | 19/13/5 | 113.9 | 1.69 | 2026-06-08 20:19:20 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.