Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JmRK2-GAav8-JaLH9-Fj54u-JCjjD | 19/10/2 | 85.2 | 1.51 | 2026-06-24 22:02:42 · 34m 57s | |
| CSGO-o2Dak-jZc2K-At3fv-mxdcC-rcpmJ | 8/4/4 | 72.2 | 1.47 | 2026-06-24 21:40:04 · 19m 19s | |
| CSGO-hZz4O-u2iiA-d4tz5-XeLVx-zMOcF | 19/15/7 | 91.4 | 1.35 | 2026-06-24 20:57:47 · 37m 53s | |
| CSGO-AcCJW-9vmbx-wPdF6-P6FAA-Xdm2H | 7/13/7 | 36.1 | 0.68 | 2026-06-22 19:45:44 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.