Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jrDeU-R4QjP-6hYXA-kY3MO-THTCP | 15/19/8 | 75.8 | 0.91 | 2026-07-04 12:54:33 · 42m 22s | |
| CSGO-DAFNe-AEL4B-tUtbD-WiUbc-4YKsE | 27/18/4 | 109.6 | 1.52 | 2026-06-20 22:59:48 · 37m 53s | |
| CSGO-vznSP-uOJE7-mN2qv-hm3YH-LdcNE | 8/19/4 | 47.5 | 0.60 | 2026-06-20 22:20:31 · 35m 27s | |
| CSGO-eS2dc-vpRTL-B8vkH-cGkXC-soi9Q | 26/11/9 | 112.2 | 2.00 | 2026-06-20 21:44:13 · 33m 2s | |
| CSGO-DVKcS-zMsHw-oPjnS-Wry8V-bawDK | 21/19/9 | 90.3 | 1.24 | 2026-06-13 11:30:15 · 41m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.