Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rOc3z-uHGAG-qTYHC-LZPUc-fYb7L | 13/16/5 | 89.6 | 1.02 | 2026-07-04 20:47:10 · 31m 17s | |
| CSGO-xhVZC-C44Sq-fDw6a-xZ7rP-uG3YP | 8/14/1 | 46.2 | 0.66 | 2026-07-04 20:12:04 · 24m 53s | |
| CSGO-we2pJ-XnO2A-vGyMz-cAU6M-x7D7K | 10/4/4 | 63.8 | 1.29 | 2026-07-04 19:33:52 · 20m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.