Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eAEzu-CKRhe-QsUEh-v4Ep8-XpeOQ | 10/10/8 | 92.9 | 1.12 | 2026-07-04 20:19:19 · 28m 26s | |
| CSGO-z9cdi-b8r75-nu9RA-yKX4v-C34BO | 12/18/3 | 71.5 | 0.69 | 2026-07-04 19:41:37 · 31m 41s | |
| CSGO-imFZT-XKw4X-PXG3m-zqiUP-AwAQL | 17/13/10 | 106.3 | 1.62 | 2026-07-03 18:26:02 · 30m 55s | |
| CSGO-YkDMd-JRKeA-x3L5e-dvGEj-djEuA | 17/12/5 | 73.0 | 1.31 | 2026-06-27 19:55:05 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.